For basic information see [[Help:Editing]].
{{H:h|Editor toc}}
'''''''''''innocentumair represents modo theory'''''Italic text''''''''''
== Basic text formatting ==
'''''== '''modo (software)''' =='''''
You can format the page using Wikitext special characters.
From
{|width="80%" border="1" cellpadding="2" cellspacing="0"
== Wikipedia ==
|-
, the free encyclopedia
!What it looks like
modo
!What you type
Screenshot of modo 302
|-
Developed by Luxology, LLC
|
Latest release 302 / April 3, 2008
You can ''italicize text'' by putting 2
OS Mac OS X , Windows
apostrophes on each side.
Type 3D computer graphics
License Proprietary
Website [www.luxology.com/modo/]
3 apostrophes will '''bold the text'''.
5 apostrophes will '''bold''' and ''italicize''
'''''the text'''''.
modo is an advanced polygon, subdivision surface, modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC. The program incorporates advanced features such as n-gons, 3D painting and edge weighting, and runs on Mac OS X and Microsoft Windows platforms.Contents
(Using 4 apostrophes doesn't do anything special -- <br>they are just '''' left over ones'''' that are included as part of the text.)
1 History
|<pre>
2 Workflow
You can ''italicize text'' by putting 2
2.1 Action Centers
apostrophes on each side.
2.2 Falloffs
3 3D painting
4 Renderer
5 Select features
5.1 Key modeling features
5.2 Key Sculpting Features
5.3 Key painting & texturing features
5.4 Key Animation features
5.5 Key rendering features
6 Books and learning materials
7 External links
8 Reference
3 apostrophes will '''bold the text'''.
[edit]
5 apostrophes will '''bold''' and ''italicize''
History
'''''the text'''''.
modo was created by the same core group of software engineers who formerly created Lightwave 3D. They are based in San Mateo, California.
(Using 4 apostrophes doesn't do anything
special -- <br /> they are just ''''left
over ones'''' that are included as part
of the text.)
</pre>
|-
|
A single newline
generally has no effect on the layout.
These can be used to separate
sentences within a paragraph.
Some editors find that this aids editing
and improves the ''diff'' function
(used internally to compare
different versions of a page).
In 2001, a rift developed between senior management at NewTek (makers of LightWave) and their key Lightwave engineers regarding the notion for a complete rewrite NewTek's Lightwave work-flow and technology [1]. Newtek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with most of the Lightwave programming team.
But an empty line
starts a new paragraph.
After more than three years of development work, modo was demonstrated at Siggraph 2004, and finally released in September that same year. In April 2005, the high-end visual effects studio Digital Domain integrated modo into their production pipeline. Other studios to adopt modo include Pixar, id Software, Eden FX, Studio ArtFX, The Embassy Visual Effects, Naked Sky Entertainment and Spinoff Studios.
When used in a list, a newline ''does'' affect the layout ([[#lists|see below]]).
|<pre>
A single newline
generally has no effect on the layout.
These can be used to separate
sentences within a paragraph.
Some editors find that this aids editing
and improves the ''diff'' function
(used internally to compare
different versions of a page).
At Siggraph 2005, modo 201 was pre-announced. This promised many new features including the ability to paint in 3D (à la ZBrush, BodyPaint 3D), multi-layer texture blending, as seen in LightWave, and, most significantly, a rendering solution which promises amongst other things, physical-based shading rendering, true lens distortion, anisotropic reflection blurring and built-in polygon instancing. modo 201 was released on May 24, 2006 living up to Luxology's feature promises and also enhancing many of the features found in the previous version.
But an empty line
starts a new paragraph.
modo 201 was the winner of the Apple Design Awards for Best Use of Mac OS X Graphics for 2006. In October 2006, modo also won "Best 3D/Animation Software" from MacUser UK magazine. In January 2007, modo won the Game Developer Frontline Award for "Best Art Tool".
When used in a list, a newline ''does''
affect the layout ([[#lists|see below]]).
</pre>
|-
|
You can break lines<br/>
without a new paragraph.<br/>
Please use this sparingly.
modo 202 was released on August 1, 2006. It offered faster rendering speed and several new tools including the ability to add thickness to geometry. A 30 day full-function trial version of the software was made available.
Please do not start a link or ''italics'' or '''bold''' on one line and close it on the next.
|<pre>
You can break lines<br/>
without a new paragraph.<br/>
Please use this sparingly.
modo was recently used in the production of the feature films Stealth, Ant Bully, and Wall*E.
Please do not start a link or
''italics'' or '''bold''' on one line
and close it on the next.
</pre>
|-
|
You should "sign" your comments on talk pages: <br/>
- Three tildes gives your signature: [[User:Example|Example]] <br/>
- Four tildes give your signature plus date/time: [[User:Example|Example]] 07:46, 27 November 2005 (UTC) <br/>
- Five tildes gives the date/time alone: 07:46, 27 November 2005 (UTC) <br/>
|<pre>
You should "sign" your comments
on talk pages:
- Three tildes gives your
signature: ~~~
- Four tildes give your
signature plus date/time: ~~~~
- Five tildes gives the
date/time alone: ~~~~~
</pre>
|}
In March 2007, Luxology released modo 203 as a free update to its user base. It included new UV editing tools, faster rendering and a new DXF translator.
=== HTML tags ===
You can use some ''HTML tags'' too. For a list of HTML tags that are allowed, see [[Help:HTML in wikitext|HTML in wikitext]]. However, you should avoid HTML in favor of Wiki markup whenever possible.
The release of modo 301 on September 10, 2007 added animation and sculpting to its toolset. The animation tools include being able to animate cameras, lights, morphs and geometry as well as being able to import .mdd files. Sculpting in modo 301 is done through mesh based and image based sculpting (vector displacement maps) or a layered combination of both.
The current version of modo, version 302, was released on April 3 2008 with some tool updates, more rendering and animation features and a physical sky and sun model. modo 302 is a free upgrade for existing users.
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
Put text in a <tt>typewriter
font</tt>. The same font is
generally used for <code>
computer code</code>.
|<pre>
Put text in a <tt>typewriter
font</tt>. The same font is
generally used for <code>
computer code</code>.
</pre>
|-
|
<strike>Strike out</strike>
or <u>underline</u> text,
or write it <span style=
"font-variant:small-caps">
in small caps</span>.
|<pre>
<strike>Strike out</strike>
or <u>underline</u> text,
or write it <span style=
"font-variant:small-caps">
in small caps</span>.
</pre>
|-
|
Superscripts and subscripts:
X<sup>2</sup>, H<sub>2</sub>O
|<pre>
Superscripts and subscripts:
X<sup>2</sup>, H<sub>2</sub>O
</pre>
|-
|
<center>Centered text</center>
* Please note the American spelling of "center".
|<pre>
<center>Centered text</center>
* Please note the American spelling of "center".
</pre>
|-
|
<blockquote>
The '''blockquote''' command formats block
quotations, typically by surrounding them
with whitespace and a slightly different font.
</blockquote>
|<pre>
<blockquote>
The '''blockquote''' command formats block
quotations, typically by surrounding them
with whitespace and a slightly different font.
</blockquote>
</pre>
|-
|
Invisible comments to editors (<!-- -->)
appear only while editing the page.
<!-- Note to editors: blah blah blah. -->
[edit]
* If you wish to make comments to the public, you should usually use the [[talk page]].
Workflow
|<pre>
Invisible comments to editors (&lt;!-- --&gt;)
appear only while editing the page.
<!-- Note to editors: blah blah blah. -->
</pre>
|}
modo's workflow differs substantially from many other mainstream 3D applications. While Maya and 3ds Max stress using the right tool for the job, modo artists typically use a much smaller number of basic tools and combine them in novel ways using the Tool Pipe and customizable action centers and falloffs.
=== Organizing your writing ===
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
<div style="font-size:150%;border-bottom:1px solid #000000;">Section headings</div>
[edit]
''Headings'' organize your writing into
Action Centers
sections. The Wiki software can automatically
generate a [[Help:table of contents|table of contents]] from them.
modo allows an artist to choose the "pivot point" of a tool or action in realtime simply by clicking somewhere. Thus, modo avoids making the artist invoke a separate "adjust pivot point" mode. In addition, the artist can tell modo to derive a tool's axis orientation from the selected or clicked on element, bypassing the needs for a separate "adjust tool axis" mode.
<div style="font-size:132%;font-weight:bold;">Subsection</div>
Using more "equals" (=) signs creates a subsection.
[edit]
<div style="font-size:116%;font-weight:bold;">A smaller subsection</div>
Falloffs
Any tool can be modified with customizable falloff, which modifies its influence and strength according to geometric shapes. Radial falloff will make the current tool affect elements in the center of a resizable sphere most strongly, while elements at the edges will be barely affected at all. Linear falloff will make the tool affect elements based on a gradient that lies along a user-chosen line, etc.
Don't skip levels, like from two to four equals signs.
For example, imagine a situation where a flat 8x8 plane must be transformed into a mountain. In Maya, the artist would use the specialized bulge or soft modification tool to raise the center polygons more than the surrounding ones. A modo artist would instead use the basic move tool combined with a radial falloff to ensure that the polygons were raised at differing rates. In this way, modo emphasizes re-usability, meaning that the smaller selection of tools and actions can be combined in ways that mimic a much larger toolset without its complication or memory footprint.
Start with 2 equals signs not 1 because 1 creates H1 tags which should be reserved for page title.
|<pre>
== Section headings ==
[edit]
''Headings'' organize your writing into
3D painting
sections. The Wiki software can automatically
generate a [[table of contents]] from them.
modo allows an artist to paint directly onto 3D models and even paint instances of existing meshes onto the surface of an object. The paint system allows users to use a combination of tools, brushes and inks to achieve many different paint effects and styles. The paint tools in modo are things like airbrush, clone, smudge, blur. These tools are paired with your choice of "brush" (such as soft or hard edge, procedural). Lastly, you add an ink - the most interesting of which is image ink - meaning you are painting an existing image onto your 3D model. Pressure sensitive tablets are supported. The results of painting are stored in a bitmap and that map can be driving not just color but anything in modo's Shader Tree. Thus you can paint into a map that is acting as a bump map and see the bumps in real-time in the viewport.
=== Subsection ===
Using more "equals" (=) signs creates a subsection.
[edit]
==== A smaller subsection ====
Renderer
modo's renderer is multi-threaded and scales nearly linearly with the addition of processors or processor cores. That is, an 8-core machine will render a given image approximately eight times as fast as a single-core machine with the same per-core speed. modo also offers the option of network rendering on up to 50 workstations with any number of cores; this is a feature of the standard version of modo, rather than an add-on module.
Don't skip levels,
like from two to four equals signs.
In addition to the standard renderer, which can take a long time to run with a complex scene on even a fast machine, modo has a preview renderer. Compared to the standard renderer, it sacrifices accuracy in favor of speed, while still giving a more accurate view of the scene than the typical hardware shading options offered by most 3D programs of modo's caliber. modo's user interface allows you to configure a work space that includes a preview render panel, which renders continuously in the background, restarting the render every time you change the model. This gives a more accurate preview of your work in progress as compared to the typical hardware shading options. In practice, this means you can do fewer full test renders along the way toward completion of a project.
Start with 2 equals signs not 1
because 1 creates H1 tags
which should be reserved for page title.
</pre>
|- id="lists"
|
* ''Unordered [[Help:List|list]]s'' are easy to do:
** Start every line with a star.
*** More stars indicate a deeper level.
*: Previous item continues.
** A newline
* in a list
marks the end of the list.
*Of course you can start again.
|<pre>
* ''Unordered lists'' are easy to do:
** Start every line with a star.
*** More stars indicate a deeper level.
*: Previous item continues.
** A newline
* in a list
marks the end of the list.
*Of course you can start again.
</pre>
|-
|
# ''Numbered lists'' are:
## Very organized
## Easy to follow
A newline marks the end of the list.
# New numbering starts with 1.
modo materials assignment is done via a shader tree that is layer-based, rather than node-based.
|<pre>
# ''Numbered lists'' are:
## Very organized
## Easy to follow
A newline marks the end of the list.
# New numbering starts with 1.
</pre>
|-
|
Here's a ''definition list'':
; Word : Definition of the word
; A longer phrase needing definition
: Phrase defined
; A word : Which has a definition
: Also a second one
: And even a third
[edit]
Begin with a semicolon. One item per line;
Select features This section may need to be rewritten entirely to comply with Wikipedia's quality standards, as Long list of features resembling marketing blurb You can help. The discussion page may contain suggestions.
a newline can appear before the colon, but
using a space before the colon improves
parsing.
|<pre>
Here's a ''definition list'':
; Word : Definition of the word
; A longer phrase needing definition
: Phrase defined
; A word : Which has a definition
: Also a second one
: And even a third
N-gon modeling and rendering (subdivided polygons with >4 points)
Begin with a semicolon. One item per line;
Tool Pipe for creating customized tools
a newline can appear before the colon, but
Edges and Edge Weighting
using a space before the colon improves
User specified navigation controls for zoom, pan
parsing.
Macros
</pre>
Scripting (Perl, Python, LUA)
|-
Customizable User Interface
|
Extensive file input and output including X3D file export
* You can even do mixed lists
*# and nest them
*# inside each other
*#* or break lines<br>in lists.
*#; definition lists
*#: can be
*#:; nested : too
|<pre>
* You can even do mixed lists
*# and nest them
*# inside each other
*#* or break lines<br>in lists.
*#; definition lists
*#: can be
*#:; nested : too
</pre>
|-
|
: A colon (:) indents a line or paragraph.
A newline starts a new paragraph. <br>
Should only be used on [[talk pages]]. <br>
For articles, you probably want the blockquote tag.
: We use 1 colon to indent once.
:: We use 2 colons to indent twice.
::: 3 colons to indent 3 times, and so on.
|<pre>
: A colon (:) indents a line or paragraph.
A newline starts a new paragraph.
Should only be used on talk pages.
For articles, you probably want the blockquote tag.
: We use 1 colon to indent once.
:: We use 2 colons to indent twice.
::: 3 colons to indent 3 times, and so on.
</pre>
|-
|
You can make [[w:horizontal dividing line|horizontal dividing line]]s (----)
to separate text.
----
But you should usually use sections instead,
so that they go in the table of contents.
|<pre>
You can make horizontal dividing lines (----)
to separate text.
----
But you should usually use sections instead,
so that they go in the table of contents.
</pre>
|-
|
You can add footnotes to sentences using the ''ref'' tag -- this is especially good for citing a source.
[edit]
:There are over six billion people in the world.<ref>CIA World Factbook, 2006.</ref>
Key modeling features
Mesh Instancing
Mesh Paint Tool
Solid Sketch
Edge Slide
Polygon Reduction Tool
Reference Layers
Sketch Bevel
Loop Slice
Flex tool (for mesh posing)
Morph Tool
N-Gon SDS
1-Click Macro Recording
LUA, and/or Perl; Scripting Engines
Bridge Tool
High-Speed OpenGL Navigation
Extensive Falloff System Including Path and Lasso
Complete Input Remapping of Mouse and Keyboard
Smooth UV Interpolation on SDS Meshes
Integrated Learning System
Tool Pipe – Enabling new levels of control on falloff and tool customization
[edit]
References: <references/>
Key Sculpting Features
Mesh-based sculpting
Image-based sculpting
Push tool
Smooth tool
Carve tool
Flatten tool
Fold tool
Inflate tool
Smudge tool
Move tool
Tangent Pinch tool
Spin tool
Emboss tool
Image ink (sculpt with image)
Brushes and brush editor/browser
Spline-based strokes are supported
[edit]
For details, see [[Wikipedia:Footnotes]] and [[Help:Footnotes]].
Key painting & texturing features
|
Advanced Procedural Textures
<pre>
Control micropolygon tessellation via any one or combination of multiple texture layers
You can add footnotes to sentences using
Real-Time Bump Map Painting
the ''ref'' tag -- this is especially good
Procedural Painting
for citing a source.
Parametric ink leverages 3D data to modulate attributes
Control painting tools with modeling falloffs
Jitter Nozzle
Image Based Brushes and Inks
Shader tree
[edit]
:There are over six billion people in the
Key Animation features
world.<ref>CIA World Factbook, 2006.</ref>
Animate virtually any item's properties (geometry, camera, lights)
Graph editor with animation curve manipulation
Auto key option
Time system can be frames, seconds, SMPTE or film code
Morph target animation
Reads MDD files from other animation systems
Track View
[edit]
References: <references/>
Key rendering features
Global Illumination
Physical Sun and Sky
Advanced Procedural Textures
Control micropolygon tessellation via any one or combination of multiple texture layers
Control painting tools with modeling falloffs
Displacement Rendering
Interactive Renderer Preview
Orthographic Rendering
IEEE Floating Point Accuracy
Transparency (can vary with Absorption Distance)
Subsurface scattering
Anisotropic Blurred Reflections
Instance Rendering
Render Baking to Color and Normal Maps
True Lens Distortion
Physically Based Shading Model
Fresnel effects
Motion Blur
Bloom
Depth of Field
Fully threaded (up to 16 threads)
IES (photometric) light support
Walkthrough mode provides steady GI solution over range of frames
Network Rendering on up to 50 systems (no limit on number of cores)
Numerous render outputs
modo once included imageSynth, a plugin for creating seamless textures Adobe Photoshop CS1 or later. This bundle ended with the advent of modo 301. imageSynth is now sold as a separate plug-in for people who do not have modo.
For details, see [[Wikipedia:Footnotes]]
and [[Help:Footnotes]].
</pre>
|}
[edit]
See also [[Wikipedia:Picture tutorial#Forcing a break]] (not just for pictures).
Books and learning materials
The Official Luxology modo Guide by Dan Ablan ISBN 1-59863-068-7 (October 2006)
Le Mans C9 Experience by Andy Brown (video-based modo tutorials) (January 2007)
Sports Shoe Tutorials by Andy Brown (video-based modo tutorials) (March 2007)
Wrist Watch Tutorials by Andy Brown (video-based modo tutorials) (April 2007)
modo 301 Signature Courseware DVD by Dan Ablan (October 2007)
Seahorse (sculpting) Tutorial by Andy Brown (video-based modo tutorials) (August 2007)
http://www.luxology.tv a searchable database of free downloadable videos on 3D topics (August 2007)
The Alley Tutorial by Andy Brown (game asset creation) (October 2007)
modo in Focus Tutorials by Andy Brown (November 2007) Introductory videos and 30 day trial version
http://forums.luxology.com Luxology's own user forum (free registration)
[edit]
=== Links ===
External links
Luxology website
Luxology training video website
Community Driven Support and Resources
Vertex Monkey modo resources
Spanish support and tutorials for modo
MARS - Japanese modo website
HELIXMIND - Italian Luxology Modo Community
[edit]
You will often want to make clickable ''links'' to other pages.
Reference
^ Modo – What Lightwave Should Have Become
1. Modo – What Lightwave Should Have Become
{|width="100%" border="1" cellpadding="2" cellspacing="0"
Categories: 3D graphics software | Global illumination software | Apple Design Award winners
|-
!What it looks like
!What you type
|-
|
Here's a link to a page named [[Official position]].
You can even say [[official position]]s
and the link will show up correctly.
|<pre>
Here's a link to a page named [[Official position]].
You can even say [[official position]]s
and the link will show up correctly.
</pre>
|-
|
You can put formatting around a link.
Example: ''[[Wikipedia]]''.
|<pre>
You can put formatting around a link.
Example: ''[[Wikipedia]]''.
</pre>
|-
|
The ''first letter'' of articles is automatically
capitalized, so [[wikipedia]] goes to the same place
as [[Wikipedia]]. Capitalization matters after the
first letter.
|<pre>
The ''first letter'' of articles is automatically
capitalized, so [[wikipedia]] goes to the same place
as [[Wikipedia]]. Capitalization matters after the
first letter.
</pre>
|-
|
[[Intentionally permanent red link]] is a page that doesn't exist
yet. You could create it by clicking on the link.
|<pre>
[[Intentionally permanent red link]] is a page that doesn't exist
yet. You could create it by clicking on the link.
</pre>
|-
|
You can link to a page section by its title:
* [[List of cities by country#Morocco]].
If multiple sections have the same title, add
a number. [[#Example section 3]] goes to the
third section named "Example section".
|<pre>
You can link to a page section by its title:
* [[List of cities by country#Morocco]].
If multiple sections have the same title, add
a number. [[#Example section 3]] goes to the
third section named "Example section".
</pre>
|-
|
You can make a link point to a different place
with a [[Help:Piped link|piped link]]. Put the link
target first, then the pipe character "|", then
the link text.
* [[Help:Link|About Links]]
* [[List of cities by country#Morocco|Cities in Morocco]]
Or you can use the "pipe trick" so that a title that
contains disambiguation text will appear with more concise
link text.
* [[Spinning (textiles)|Spinning]]
* [[Boston, Massachusetts|Boston]]
|<pre>
You can make a link point to a different place
with a [[Help:Piped link|piped link]]. Put the link
target first, then the pipe character "|", then
the link text.
* [[Help:Link|About Links]]
* [[List of cities by country#Morocco|Cities in Morocco]]
Or you can use the "pipe trick" so that a title that
contains disambiguation text will appear with more concise
link text.
* [[Spinning (textiles)|]]
* [[Boston, Massachusetts|]]
</pre>
|-
|
You can make an external link just by typing a URL:
http://www.nupedia.com
You can give it a title:
[http://www.nupedia.com Nupedia]
Or leave the title blank:
[http://www.nupedia.com]
External link can be used to link to a wiki page that cannot be linked to with <nowiki>[[page]]</nowiki>:
http://meta.wikimedia.org/w/index.php?title=Fotonotes&oldid=482030#Installation
|
<pre>
You can make an external link just by typing a URL:
http://www.nupedia.com
You can give it a title:
[http://www.nupedia.com Nupedia]
Or leave the title blank:
[http://www.nupedia.com]
External link can be used to link to a wiki page that
cannot be linked to with <nowiki>[[page]]</nowiki>:
http://meta.wikimedia.org/w/index.php?title=Fotonotes
&oldid=482030#Installation
</pre>
|-
|
Linking to an e-mail address works the same way:
mailto:someone@example.com or [mailto:someone@example.com someone]
|
<pre>
Linking to an e-mail address works the same way:
mailto:someone@example.com or [mailto:someone@example.com someone]
</pre>
|-
|
You can [[Help:Redirect|redirect]] the user to another page.
|<pre>
#REDIRECT [[Official position]]
</pre>
|-
|
[[Help:Category|Category links]] do not show up in line
but instead at page bottom ''and cause the page to be
listed in the category.''
Add an extra colon to ''link'' to a category in line
without causing the page to be listed in the category:
[[:Category:English documentation]]
|<pre>
[[Help:Category|Category links]] do not show up in line
but instead at page bottom ''and cause the page to be
listed in the category.''
[[Category:English documentation]]
Add an extra colon to ''link'' to a category in line
without causing the page to be listed in the category:
[[:Category:English documentation]]
</pre>
|-
|
The Wiki reformats linked dates to match the reader's
date preferences. These three dates will show up the
same if you choose a format in your
[[Special:Preferences|Preferences]]:
* [[1969-07-20]]
* [[July 20]], [[1969]]
* [[20 July]] [[1969]]
|<pre>
The Wiki reformats linked dates to match the reader's
date preferences. These three dates will show up the
same if you choose a format in your
[[Special:Preferences|]]:
* [[1969-07-20]]
* [[July 20]], [[1969]]
* [[20 July]] [[1969]]
</pre>
|}
=== Just show what I typed ===
A few different kinds of formatting will tell the Wiki to display things as you typed them.
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
<nowiki>
The nowiki tag ignores
[[Wiki]] ''markup''.
It reformats text by
removing
newlines and multiple
spaces.
It still interprets special
characters: →
</nowiki>
|<pre>
<nowiki>
The nowiki tag ignores
[[Wiki]] ''markup''.
It reformats text by
removing
newlines and multiple
spaces.
It still interprets special
characters: &rarr;
</nowiki>
</pre>
|-
|
<pre>
The pre tag ignores [[Wiki]]
''markup''.
It also doesn't reformat
text.
It still interprets special
characters: →
</pre>
|<pre>
<pre>
The pre tag ignores [[Wiki]]
''markup''.
It also doesn't reformat
text.
It still interprets special
characters: &rarr;
</pre>
</pre>
|-
|
[[Leading spaces]] are another way to preserve formatting.
Putting a space at the
beginning of each
line stops the text
from being
reformatted. It still
interprets [[Wiki]]
''markup'' and special
characters: →
|<pre>
Leading spaces are another way
to preserve formatting.
Putting a space at the
beginning of each
line stops the text
from being
reformatted. It still
interprets [[Wiki]]
''markup'' and special
characters: &rarr;
</pre>
|}
=== Images, tables, video, and sounds ===
After uploading, just enter the filename, highlight it and press the "embedded image"-button of the edit_toolbar.
This will produce the syntax for uploading a file '''<nowiki>[[Image:filename.png]]</nowiki>'''
This is a very quick introduction. For more information, see:
* [[Help:Images and other uploaded files]] for how to upload files
* [[w:en:Wikipedia:Extended image syntax]] for how to arrange images on the page
* [[Help:Table]] for how to create a table
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
A picture, including alternate text:
[[Image:Wiki.png|This Wiki's logo]]
You can put the image in a frame with a caption:
[[Image:Wiki.png|frame|This Wiki's logo]]
|<pre>
A picture, including alternate text:
[[Image:Wiki.png|This Wiki's logo]]
The image in a frame with a caption:
[[Image:Wiki.png|frame|This Wiki's logo]]
</pre>
|-
|
A link to Wikipedia's page for the image:
[[:Image:Wiki.png]]
Or a link directly to the image itself:
[[Media:Wiki.png]]
|<pre>
A link to Wikipedia's page for the image:
[[:Image:Wiki.png]]
Or a link directly to the image itself:
[[Media:Wiki.png]]
</pre>
|-
|
Use '''media:''' links to link
directly to sounds or videos:
[[media:Classical guitar scale.ogg|A sound file]]
|<pre>
Use '''media:''' links to link
directly to sounds or videos:
[[media:Classical guitar scale.ogg|A sound file]]
</pre>
|-
|
{| border="1" cellspacing="0" cellpadding="5" align="center"
! This
! is
|-
| a
| table
|-
|}
|<pre>
{| border="1" cellspacing="0" cellpadding="5" align="center"
! This
! is
|-
| a
| table
|-
|}
</pre>
|}
=== Mathematical formulas ===
You can format mathematical formulas with [[w:TeX|TeX]] markup. See [[Help:Displaying a formula]].
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
<math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
|<pre><nowiki>
<math>\sum_{n=0}^\infty \frac{x^n}{n!}</math>
</nowiki></pre>
|}
=== Templates ===
'''[[Help:Template|Templates]]''' are segments of Wiki markup that are meant to be copied automatically ("transcluded") into a page.
You add them by putting the template's name in <nowiki>{{double braces}}</nowiki>. It is also possible to transclude other pages by using <nowiki>{{:colon and double braces}}</nowiki>.
Some templates take ''parameters'', as well, which you separate with the pipe character.
{| border="1" cellpadding="2"
!width="1000"|What it looks like
!width="500"|What you type
|-
|
{{Transclusion demo}}
|<pre>
{{Transclusion demo}}
</pre>
|-
|
{{Help:Transclusion Demo}}
|<pre>
{{Help:Transclusion Demo}}
</pre>
|-
|
This template takes two parameters, and
creates underlined text with a hover box
for many modern browsers supporting CSS:
{{H:title|This is the hover text|
Hover your mouse over this text}}
Go to this page to see the H:title template
itself: {{tl|H:title}}
|<pre>
This template takes two parameters, and
creates underlined text with a hover box
for many modern browsers supporting CSS:
{{H:title|This is the hover text|
Hover your mouse over this text}}
Go to this page to see the H:title template
itself: {{tl|H:title}}
</pre>
|}
|