2D computer graphics: Difference between revisions

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==2D graphics techniques==
 
2D graphics models may combine [[2D geometric model|geometric shapes]] (also called [[vector graphics]]), [[digital image]]s (also called [[raster graphics]]), text to be [[typesetting|typeset]] with(defined specificby content, [[font]]s style and size, color, position, and orientation) with mathematical [[function]]s and [[equation]]s, and more. These components can be modified and manipulated by two-dimensional [[geometric transformation]]s such as [[translation]], [[rotation]], [[scaling]].
 
In [[object oriented graphics]], the image is described indirectly by an [[object (computers)|object]] endowed with a self-[[rendering]] [[method (computerd)|method]] -- a procedure which assigns colors to the image [[pixel]]s by an arbitrary algorithm. Complex models can be built by combining simpler objects, in the paradigms of [[object-oriented programming]].