Framebuffer object: Difference between revisions

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Some examples are:
# The rendered image is captured and subjected to [[Pixel Shaders]] or other manipulations. This allows for many of todaystoday's popular computer graphics effects to be carried out, including the addition of a blurring or bloom effect.
# Can be used to create views of other scenes, for example: a TV in a house. A scene can be rendered through an FBO to a texture, then that texture can be applied to the surface of a TV. This is sometimes called "Render to Texture" or RTT.
 
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== External links ==
 
* [http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt Framebuffer object technical paper]
* [http://openvidia.sourceforge.net/fbo.shtml Framebuffer object reference at openvidia]
 
[[Category:OpenGL]]
 
 
{{compu-prog-stub}}
 
[[Category:OpenGL]]
[[de:Framebuffer Object]]