Gilbert–Johnson–Keerthi distance algorithm: Difference between revisions

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The '''Gilbert-Johnson-Keerthi''' distance [[algorithm]] is an algorithm sometimes used in 3D physics simulations where speed is important, such as [[video games]]. Often abbreviated to GJK algorithm.
 
==External Linkslinks==
 
[http://intl.ieeexplore.ieee.org/xpl/abs_free.jsp?arNumber=614298 More Information]