Java Bindings for OpenGL: Difference between revisions

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ZoFreX (talk | contribs)
Example: Made code snippets both be the same style
Line 11:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 Units
glBegin(GL_TRIANGLES); //Drawing Using Triangles
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
Line 35:
gl.glTranslatef(-1.5f, 0.0f, -6.0f);
gl.glBegin(GL.GL_TRIANGLES); // Drawing Using Triangles
gl.glVertex3f( 0.0f, 1.0f, 0.0f); // Top
gl.glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
gl.glVertex3f( 1.0f, -1.0f, 0.0f); // Bottom Right
gl.glEnd();
gl.glTranslatef(3.0f, 0.0f, 0.0f);
gl.glBegin(GL.GL_QUADS); // Draw A Quad
gl.glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
gl.glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
gl.glVertex3f( 1.0f, -1.0f, 0.0f); // Bottom Right
gl.glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
gl.glEnd();
gl.glFlush();