Image and object order rendering: Difference between revisions

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In computer graphics, '''image order''' [[algorithms]] iterate over the [[pixel]]s in the image to be produced, rather than the elements in the scene to be [[Rendering (computer graphics)|rendered]]. For typical rendering applications, the scene contains many fewer elements (for example, [[geometric primitive]]) than the image (pixels). In those cases, object order algorithms (below) are usually most efficient. But when the scene complexity exceeds that of the image, such as is the case often in [[volume rendering]], then image order algorithms (for example, [[Volume_rendering#Shear warp|shear warp]]) will usually be more efficient.