Thunderspire Labyrinth: Difference between revisions

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==Synopsis==
''Thunderspire Labyrinth'' iscan thebe secondrun partas ofeither a threeloose adventuresequel series and follows up on a clue received into Keep on the Shadowfell, anor invitationas toa thestandalone villain from an organization called the Bloodreavers, to buy any potential slaves for sale in an underground black marketmodule.
 
Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel, in order to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recentely enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)
The characters' investigation to break up the slavery ring leads to the buyers, a group of [[Duergar (Dungeons & Dragons)|duergar]] known as Clan Grimmerzhul. From there they discover a connection with a group of fiend-tainted gnolls and their leader, a renegade wizard named Paldemar, with designs on conquest of the Nentir Vale.
 
The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the [[Duergar (Dungeons & Dragons)|duergar]] tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.
 
==Notability==