Thunderspire Labyrinth: Difference between revisions

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''Thunderspire Labyrinth'' can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module.
 
Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largetlargest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recentely enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)
 
The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the [[Duergar (Dungeons & Dragons)|duergar]] tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.