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'''''F-Zero GX''''' is a [[Nintendo GameCube|GameCube]] [[video game]] that is part of the ''[[F-Zero series|F-Zero]]'' series of games. It is a [[Second-party developer|second party]] game, with Nintendo licensing development out to [[Sega]]'s [[Amusement Vision]] department - the same studio that developed the ''[[Super Monkey Ball]]'' series of games. In fact, F-Zero GX/AX runs on a heavily modified version of the engine that powered ''[[Super Monkey Ball]]''.
As with all ''F-Zero'' games, ''GX'' is about futuristic [[racing]]: pilots race rocket-powered [[hovercar]]s in an intergalactic Grand Prix at speeds that are over 1000 [[km/h]]. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like [[roller-coaster]]s. Each of the ''[[F-Zero Racers|F-Zero racers']]'' machines have their own [[handling]] characteristics, with varying top speeds, armor values and [[traction]] values. All of the machines in the game have an energy meter – this energy powers not only the car's protective shields, but a boost which can provide a burst of speed. If a car loses all of its energy, it will explode on contact, causing the player to lose a life or the match. However, energy can be regained by driving over special recharge strips in the road. It is also possible for players can also fall off the tracks, which are shown to be several miles up in the air. Finally, the game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. The game's visuals as well as the level layouts well convey the immense speed of the game. ''GX'' is known for its intense high-velocity action combined with a high learning curve.
[[Image:Gx2.jpg|left|212px|thumb|The course ''Port Town: Long Pipe'']]
''GX'' has fewer tracks than ''[[F-Zero X]]'', and does not have a "X Cup". However, it has other new features. The new "story mode" provides a scripted adventure in the form of various non-standard racing scenarios – for instance, in the second of Story Mode's 9 missions, the player races a rival through a canyon and a rain of falling boulders. It is possible to replay these missions in "Hard" and "Very Hard" [[difficulty level]]s to unlock new parts and driver-specific vehicles from the [[arcade]] version. The new "customize mode" allows the player to use a variety of parts to customize a car, ranging from extremely heavy to extremely light ones. The game also has unlockable "staff ghosts" that you can try to beat - these ghosts do particularly good runs on tracks, and are exceedingly difficult. All of these things, once unlocked, are purchased using "tickets", which the player wins by completing one of the four Grand Prix Cups (Ruby, Sapphire, Emerald and Diamond) or story missions, or by achieving specific minimum times in [[time trial]] mode (which also unlocks that track's Staff Ghost).
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