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→Uses: Changed Pixel Shader to Fragment Shader. (Proper OpenGL term.) |
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The FBO has two main uses: The post-processing of rendered images and composition between different scenes.
Some examples are:
# The rendered image is captured and subjected to [[
# Can be used to create views of other scenes, for example: a TV in a house. A scene can be rendered through an FBO to a texture, then that texture can be applied to the surface of a TV. This is sometimes called "Render to Texture" or RTT.
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