Virtual world language learning: Difference between revisions

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Many universities (such as [[Monash University]]) and mainstream language institutes (such as [[British Council]], [[Confucius Institute]], [[Instituto Cervantes]] and [[Goethe Institut]]) have islands in [[Second Life]] specifically for language learning.
 
Professional and research organizations, such as [[EUROCALL]] and [[CALICO_-_The_Computer_Assisted_Language_Instruction_ConsortiumCALICO (consortium)| CALICO]] also support virtual world language learning through their activities in Second Life.<ref>{{cite news |first=Graham |last=Davies |title=Joint CALICO/EUROCALL Virtual Worlds SIG |url=http://www.eurocall-languages.org/news/items/vwsig.html |work=EUROCALL |date=2009-04-27 |accessdate = 2009-07-05 }}</ref>
 
As 3D virtual worlds become more complex in the future, they will offer different opportunities for language education. Already, [[Augmented Reality]] offers a merging of virtual worlds, real life and [[mobile learning]] and it is being explored by language educators as a future path for virtual world language education. <ref>{{cite news |last=LingualGamers |title=Augmented Reality Games |url=http://www.lingualgamers.com/thesis/augmented_reality_games.html |work=Language Learning with New Media and Video Games |date=[[2007-10-09]] |accessdate = 2009-06-22}}</ref>