Relief mapping (computer graphics): Difference between revisions

Content deleted Content added
D6 (talk | contribs)
m fix ISBN syntax (Wikipedia Check Wikipedia check #69; fmt
m Disambiguate Raytrace to Ray tracing (graphics) using popups
Line 1:
{{Cleanup-jargon|date=June 2007}}
 
In [[computer graphics]], '''relief mapping''' is an alternative [[texture mapping]] technique to [[parallax mapping]] that is much more accurate, and can support [[self-shadowing]] and [[normal mapping]]. It can be quite simply described as a short-distance [[Ray tracing (graphics)|raytrace]] done on a [[pixel shader]]; various techniques can be implemented to speed up the raytrace by taking variable step sizes.
 
Relief texture mapping supports the representation of [[3D computer graphics|3D]] surface detail, producing self-[[occlusion]], [[self-shadowing]], view-motion parallax, and [[silhouette]]s. This technique produces correct views of 3D surfaces and scenes by augmenting textures with per [[Texel (graphics)|texel]] depth.