Framebuffer object: Difference between revisions

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Uses: Changed Pixel Shader to Fragment Shader. (Proper OpenGL term.)
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== Architecture ==
To use an FBO one simply createscreate an instance of it. Along with the FBO comescome several attachments, one can then attach these to a chosen receiver; either a [[Texture (computer graphics)|texture]], or a [[render buffer]].
 
For example: