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'''Android science''' is
While mechanical-looking robots may be able to elicit social responses to some extent, a robot that looks and acts like a human being is in a better position to stand in for a human actor in social, psychological, cognitive, or neuroscientific experiments. This gives experiments with androids a level of ecological validity with respect to human interaction found lacking in experiments with mechanical-looking robots.<ref>{{cite doi|10.1075/is.7.3.03mac}}</ref>
An experimental setting for human-android interaction also provides a testing ground for models concerning how cognitive or neural processing influence human interaction, because models can be implemented in the android and tested in interaction with human participants. In android science, cognitive science and engineering are understood as enjoying a synergistic relationship in which the results from a deepening understanding of human interaction and the development of increasingly humanlike androids feed into each other.<ref>Ishiguro, H. (2005). Android science: Toward a new cross-disciplinary framework. In ''Toward social mechanisms of android science: A CogSci 2005 Workshop.'' July 25-26, Stresa, Italy, pp. 1-6.</ref>
Some researchers{{Who?}} broadly construe android science to include all the effects of engineered human likeness, such as the impact of humanlike robots on society or the study of the relationship between [[anthropomorphism]] and human perception. The latter relates to an observation made by [[Masahiro Mori]] that human beings are more sensitive to deviations from humanlike behavior or appearance in near-human forms. Mori refers to this phenomenon as the [[uncanny valley]].<ref>Mori, M. (1970). Bukimi no tani (The uncanny valley; K. F. MacDorman & T. Minato, Trans.). ''Energy, 7''(4), 33–35.</ref> In android science this heightened sensitivity is seen as a diagnostic tool for enhancing the human likeness of an android.{{fact}}
==References==
<references/>
==See also==
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*[[Cognitive science]]
*[[Robot]]
*[[Human-robot interaction]]
*[[Uncanny valley]]
*[[Affective computing]]
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