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A parallel version of the MeshSim mesh generator by Simmetrix Inc., <ref>[http://www.simmetrix.com/products/SimulationModelingSuite/ParallelMeshSim/ParallelMeshSim.html Parallel MeshSim]</ref> is available for both research and commercial use. It includes parallel implementations of surface, volume and boundary layer mesh generation as well as parallel mesh adaptivity. The algorithms it uses are based on those in reference <ref>H. de Cougny and M.Shephard. Parallel volume meshing using face removals and hierarchical repartitioning. Comp. Meth. Appl. Mech. Engng.,
174(3-4):275--298, 1999.</ref> and are scalable (both in the parallel sense and in the sense that they give speedup compared to the serial implementation) and stable. For multicore or multiprocessor systems, there is also a multithreaded version of these algorithms that are available in the base MeshSim product <ref>[http://www.simmetrix.com/products/SimulationModelingSuite/MeshSim/MeshSim.html MeshSim]</ref>
Another parallel mesh generator is '''D3D''', <ref> [http://mech.fsv.cvut.cz/~dr/d3d.html D3D Mesh Generator Web page] </ref> was developed by Daniel Rypl<ref>University Web page of Daniel Rypl, http://mech.fsv.cvut.cz/~dr/</ref> at Czech Technical University in Prague. '''D3D''' is a mesh generator capable to discretize in parallel (or sequentially) 3D domains into mixed meshes.
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