Gilbert–Johnson–Keerthi distance algorithm: Difference between revisions

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The '''Gilbert-Johnson-Keerthi''' distance [[algorithm]] is a method of determining the minimum distance between two [[convex]] shapes. Unlike many other distance algorithms, it doesn'tdoes not require that the geometry data be stored in any specific format, but instead relies solely on a [[support (mathematics)|support function]] to iteratively generate closer points to the correct answer.
 
The algorithm's stability, speed, and small storage footprint make it popular for realtime [[collision detection]], especially in [[physics simulation]] for [[video games]].
 
==External links==
*[http://intl.ieeexplore.ieee.org/xpl/abs_free.jsp?arNumber=614298 More Informationhttp://intl.ieeexplore.ieee.org/xpl/abs_free.jsp?arNumber=614298]
 
[http://intl.ieeexplore.ieee.org/xpl/abs_free.jsp?arNumber=614298 More Information]
 
[[Category:Geometric algorithms]]
[[Category:Convex geometry]]
 
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