Gilbert–Johnson–Keerthi distance algorithm: Difference between revisions

Content deleted Content added
m Switch redirects, grammar, link
m Bold fix
Line 1:
The '''Gilbert-Johnson-Keerthi''' distance [[algorithm]]''' is a method of determining the minimum distance between two [[convex]] shapes. Unlike many other distance algorithms, it does not require that the geometry data be stored in any specific format, but instead relies solely on a [[support (mathematics)|support function]] to iteratively generate closer points to the correct answer.
 
The algorithm's stability, speed, and small storage footprint make it popular for realtime [[collision detection]], especially in [[physics simulation]] for [[video games]].