Box modeling: Difference between revisions

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Quads: it's much more common to divide a quad into two triangles, I think
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{{Unreferenced|date=December 2009}}
{{otheruses4Otheruses4|the 3D modeling system|the application of box modeling to complex systems|box model}}
'''Box modeling''' is a technique in [[3D modeling]] where the model is created by modifying primitive shapes in a way to create a "rough draft" of the final model. This is in contrast with the [[edge modeling]] method, where the modeler edits individual [[vertex (geometry)|vertices]]. While a primary function of box modeling involves extruding and scaling the flat planes that make up a model, called ''faces'', another, more prominent feature of this art style gives it a second, less rudimentary name of [[subdivision surface|subdivision]] modeling.
 
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Box modeling is also a technique used in [[web design]] to lay out the various elements of a [[web page]] before the design is implemented in [[HTML]] or [[XHTML]].
 
{{DEFAULTSORT:Box Modeling}}
[[Category:3D computer graphics]]
[[Category:Articles lacking sources (Erik9bot)]]
 
[[pl:Box modeling]]