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# All [[3D computer graphics|3D graphics]] engines on Sony's original [[PlayStation]] and Nintendo's [[Game Boy Advance]] and [[Nintendo DS]] video game systems use fixed-point arithmetic for the same reason as Tremor and Toast: to gain throughput on an architecture without an FPU.
# [[Fractint]] represents numbers as Q3:29 fixed-point numbers[http://spanky.triumf.ca/www/fractint/periodicity.html#integer_math_anchor].
#[[VisSim]] supports a fixed-point block set to allow simulation and automatic code generation of fixed-point operations. Both word size
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