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The term '''Design paradigm''' derives from the
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As [[Model (abstract)|models]], [[archetype]]s, or quintessential examples of solutions to problems. A 'paradigmatic design' in this sense, refers to a design solution that is considered by a community as being successful and influential. Usually success is associated to market share or some other measure of popularity, but this need not be the case. For instance, the [[eMate]] and other [[Apple Newton]] devices can be considered as paradigmatic because of their influence in subsequent designs, despite their commercial failure.
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As [[Sociological paradigm]], a design paradigm is the constellation of beliefs, rules, knowledge, etc that is valid for a particular design community. Here a paradigm is not a particular solution, but rather the underlying system of ideas that causes a range of solutions to be 'normal' or 'obvious'. A current example is the laptop: as of 2010 the design paradigm of laptops includes a portable computer unit consisting of a [[QWERTY]] keyboard, a hinged screen, etc. Moreover, such device is assumed to be helpful in tasks such as education as in the [[One Laptop per Child]] project.
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While the first meaning of "design paradigm" refers to exemplary design solutions that create "design trends", the second meaning refers to what a group of people expects from a type of design solutions.
The term "Design paradigm" is used within the [[design]] professions, including architecture, industrial design and engineering design, to indicate an archetypal solution. Thus a [[Swiss Army Knife]] is a design [[Paradigm (disambiguation)|paradigm]] illustrating the concept of a single object that changes configuration to address a number of problems.
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