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In [[computer science]], an '''object type''' (a.k.a. wrapping object) is a [[datatype]] that is used in [[object-oriented programming]] to wrap a non-object type to make it look like an object.
Some [[object-oriented programming language]]s make a distinction between objects and non-objects, often referred to as [[primitive type]]s for reasons such as runtime efficiency and syntax or semantic issues. For example, [[Java programming language|Java]] has object types corresponding to each primitive type: <code>Integer</code> and <code>int</code>, <code>Character</code> and <code>char</code>, <code>Float</code> and <code>float</code>, etc. Languages like [[
==Boxing==
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