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NURBS ([[Non-uniform rational B-spline]]), 3D geometry, and [[Solid modeling]] technology emerged in the 1980's and 1990's into a
VSLib™ provides deformable modeling as part of a library using the constrained optimization techniques of the calculus of variations. The library supports several very different geometric operations.
PolyMLib™ is an object-oriented software toolkit that provides a set of objects and corresponding methods to repair, optimize, review and edit triangle mesh models. It can be used to analyze surface properties, such as smoothness and curvature distribution, as well as to repair and optimize surface meshes.
== History ==
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== Philosophy ==
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SMS
For reviews of geometry kernels shortly after the first release of SMLib, see Joe Greco's article "Kernel Wars - Episode 1"<ref>"Kernel Wars - Episode 1", Joe Greco, CADENCE magazine, November 1999</ref> and Don LaCourse's article on Geometric Modeling Kernels Revisited".<ref>"Geometric Modeling Kernels Revisited", Don LaCourse, Cadalyst magazine, April 2001</ref> Also, see a recent review of PolyMLib in Desktop Engineering, Nov 2008. <ref>"Polygonal Mesh Library for Postprocessing 3D Scan Data", Desktop Engineering, Nov 2008</ref>
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