Multi-user dungeon: Difference between revisions

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Once computer power increased and Internet connectivity became ubiquitous, the graphical [[MMORPG]]s ('''m'''assively '''m'''ultiplayer '''o'''nline '''r'''ole-'''p'''laying '''g'''ames) developed. Unlike earlier MUDs, most MMORPGs are commercial ventures. Examples of MMORPGs include:
 
*[[Anarchy Online]] (2001)
*[[Asherons Call|Asheron's Call]] (1999)
*[[EverQuest]] (1999)
*[[Ultima Online]] (1997)
 
The original MUDs drew their inspiration from paper-and-pencil based games such as [[Dungeons and Dragons]] (hence their name), and the computer game [[Original Adventure]]. The first MUD was created and written by Roy Trubshaw and Richard
Bartle at Essex University in the UK [http://www.ludd.luth.se/mud/aber/mud-history.html]. The first popular MUD was [[AberMUD]] written by [[Alan Cox]], also known as Anarchy, named after the University of Aberystwyth, Wales. Over time variants have diversified into other models while retaining the textual format. For example, some variants are called [[MUCK|MUCKS]], MUSHs, LPMUDs, and [[MOO|MOOs]].
 
A MUSH is often said to mean ''mu''lti-player ''s''hared ''h''allucination. MUSHes descend from the program TinyMUD. MUSHes date back to the early [[1990s]]. They are more directly concerned with role-playing than MUDs, dispensing with the scoring system and most rules.