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As a contemporary example, cartoon character [[Lisa Simpson]] undertakes as part of her science project, to find out whether her brother, [[Bart Simpson|Bart]], or her [[hampster]] is smarter. To do so, she suspends a [[doughnut]] beyond a hamster's wheel, and a doughnut beyond the lit gas flames of the kitchen stove. She places the hamster on the wheel, and tells Bart about the doughnut. The hamster runs frantically after the donut and Bart repeatedly attempts to reach across the flames to reach the doughnut. After a short period of time the hamster gives up, realising it cannot ever reach the donut. Bart continues to reach for the flames, continually being burnt. The hamster thus demonstrates double-loop learning (the capacity to modify the goal) and Bart single-loop learning (an inability to modify the goal).
The DLL concept has close links to Gregory Bateson's [[Gregory Bateson|deutero-learning]] ('learning how to learn').
[[Category:Education]]
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