Binary space partitioning: Difference between revisions

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guys, I am repeating about intro, DON'T assume a single app area. Don't assume you know it all. At least read before writing.
Fredrik (talk | contribs)
try another way of wording it... no, this isn't perfect, so feel free to scramble it
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'''Binary space partitioning''', also referred to as ('''BSP''',) is thea method offor preprocessingrecursively ofsubdividing a three-dimensional [[sceneEuclidean (computer graphics)space|scenespace]] to enhance its subsequent processing (rendering, search, etc.). The method basically consists in a recursive subdivision of the scene into [[convex set]]s by [[hyperplane]]s. This subdivision gives rise to a representation of the scene by means of a [[tree data structure]] known as a '''BSP tree'''.

A BSP tree can be [[preprocessing|preprocessed]] and used to enhance subsequent processing. Originally, this approach was proposed in [[3D computer graphics]] for the purposes of [[computer rendering]]. Among other applications are performing geometrical operations with shapes ([[constructive solid geometry]]) in [[CAD]], [[collision detection]] in [[robotics]] and 3D [[computer game]]s, and other computer applications that involve handling of complex spatial scenes.
 
==Overview==