Computational geometry: Difference between revisions

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* [[Euclidean shortest path]]: Connect two points in a Euclidean space (with polyhedral obstacles) by a shortest path.
* [[Polygon triangulation]]: Given a polygon, partition its interior into triangles
* [[Mesh generation]]
 
The computational complexity for this class of problems is estimated by the time and space (computer memory) required to solve a given problem instance.