Content deleted Content added
m wikify |
m WP:CHECKWIKI error fixes + general fixes, References after punctuation per WP:REFPUNC and WP:PAIC, added wikify tag using AWB (7510) |
||
Line 1:
{{Wikify|date=December 2010}}
In the context of [[E-learning|e-Learning]], interactivity is defined as "function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer." <ref> {{citation|last=Sims|first=R.|title="Interactivity: A forgotten art?" in Computers in Human Behavior |url=http://www2.gsu.edu/~wwwitr/docs/interact/|year=1997}}</ref>▼
▲In the context of [[E-learning|e-Learning]], interactivity is defined as "function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer." <ref>
== Variables of Interactivity ==
There are two variables describing the interactivity of a given lesson: technology affordance and user freedom. Technology affordance, also known as manual operators
=== Technology Affordance ===
Technology affordance in the [[E-learning|e-Learning]] is a function of the capabilities of available computer I/O devices, having a tendency to evolve as new input and output devices become obtainable
# ''Immersion'' is full sensory immersion commonly called virtual reality
# ''Voice.'' The same as Text except emotion and body language are used as communication channels. A phone conversation is an example of voice level interactivity.
# ''Text.'' Allowing the student to communicate through arbitrary textual input and output. A Google search box or a discussion board interaction are examples of text level interactivity.
# ''Menu Select.'' Providing the learner the capability to "selecting an answer among multiple choices questions [or] pulling down a menu and selecting a menu item"
# ''Toggle Select.'' The ability to "click a button or press a key"
=== User Freedom ===
User freedom is "a measure of a medium's potential ability to let the user exert an influence on the content and/or form of mediated communications." <ref>
# ''Create.'' Create level interactivity enables the student to explore and experiment with the subject matter in an unconstrained way
# ''Construct.'' Construct level interactivity allows the student to build a new tool from a provided set of tools that will then be used to perform a task
# ''Use.'' Use level interactivity allows the student to perform a task with a provided tool or set of tools
# ''Do.'' Do level interactivity allows the student to respond to a prompt for input and for the system to evaluate the response
# ''Request.'' Request level interactivity gives the student the ability to request content not specified on a pre-defined list
# ''Select.'' Select level interactivity gives the student the ability to choose which content is to be viewed from a pre-specified list of choices
# ''Sequence.'' Sequence level interactivity gives the student the ability to change the order in which content is presented
# ''Pace.'' Pace level interactivity gives the student the ability to pause, speed up, and rewind the presentation of the instructional material
# ''Watch.'' Watch level interactivity gives the student no ability to control the presentation of the content
==Notes==
{{reflist|2}}
{{DEFAULTSORT:Interaction Model}}
[[Category:Distance education]]
|