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Paul Murray (talk | contribs) In Summary |
Paul Murray (talk | contribs) |
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== In Summary ==
The
Could someone add the converse - the formula for getting the vector and the angle from an arbitrary quaternion? Yes, I suppose the reader can work it out from what's given but it would be nice and encyclopedic to include it.
Actually - why not make this summary a separate section? Name it "this is how you actually do it", or something.
Oh - and why use <''u'', ''v''> (rather than the dot operator) for the dot product when the cross operator is used for the cross product?
As an afterthought: please don't remove
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