Talk:OpenGL Shading Language: Difference between revisions

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A trivial example should be truly trivial and should relate to the ideas introduced earlier. It would be great to seem something truly trivial, such as computing the dot product of two vectors. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/208.71.200.88|208.71.200.88]] ([[User talk:208.71.200.88|talk]]) 01:35, 21 December 2010 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
 
== GLSL-ES ==
 
I've seen several sources (eg http://www.opengl.org/pipeline/article/vol004_2/) talking about GLSL-ES as the dialect of GLSL that's supported by OpenGL-ES2. Does anyone know of an official document describing it? What should we say about that here? [[User:SteveBaker|SteveBaker]] ([[User talk:SteveBaker|talk]]) 18:54, 16 February 2011 (UTC)