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{{Cleanup-jargon|date=June 2007}}
In [[computer graphics]], '''relief mapping''' is an
Relief texture mapping supports the representation of [[3D computer graphics|3D]] surface detail, producing self-[[Hidden surface determination|occlusion]], [[self-shadowing]], view-motion parallax, and [[silhouette]]s. This technique produces correct views of 3D surfaces and scenes by augmenting textures with per [[Texel (graphics)|texel]] depth.
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==References==
{{reflist}}
==External links==
*[http://www.inf.ufrgs.br/~oliveira/RTM.html Manuel's Relief texture mapping]
**[http://www.inf.ufrgs.br/~oliveira/pubs_files/Policarpo_Oliveira_RTM_multilayer_I3D2006.pdf ''Relief Mapping of Non-Height-Field Surface Details'']
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