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{{Cleanup-jargon|date=June 2007}}
In [[computer graphics]], '''relief mapping''' is an [[texture mapping]] technique used to render the surface details of three dimensional objects
Recently Pamplona et al.<ref>Pamplona, Vitor; Oliveira, Manuel M.; Nedel, Luciana P.. ''Animating Relief Impostors Using Radial Basis Functions Textures.'' In: Scott Jacobs (ed.) Game Programming Gems 7. Charles River Media, Inc., Hingham, Massachusetts, 2008, (ISBN 978-1-58450-527-3). pp. 401-412. (See the video: http://www.vimeo.com/1776230)</ref> published a new technique which animates relief impostors, billboards with normal mapping, displacement maps, or any other texture-based resolution-independent representation. The animation is encoded using an RBF representation, which is saved into a texture. At runtime, the RBF texture is used to warp the relief texture on the GPU producing the desired animation. The proposed technique preserves the relief-impostor properties, allowing the viewer to observe changes in occlusion and parallax during the animation. It can be used produce real-time realistic animations of live and moving objects undergoing repetitive motions.
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==External links==
*[http://www.inf.ufrgs.br/~oliveira/RTM.html Manuel's Relief texture mapping]
[[Category:3D computer graphics]]
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