Content deleted Content added
Take out paragraph describing where this ''isn't'' used; move another sentence up to first paragraph and convert EL to citation to support it |
none of this appears related to relief mapping, including the citation, so removing |
||
Line 1:
{{Cleanup-jargon|date=June 2007}}
In [[computer graphics]], '''relief mapping''' is an [[texture mapping]] technique used to render the surface details of three dimensional objects accurately and efficiently.<ref>{{cite journal|coauthors=Policarpo, F., Olivieira, M. M., Comba, J. L. D.|journal=Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games|year=2005|pages=155-162|url=http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf}}</ref> It can produce accurate depictions of [[Hidden surface determination|self-occlusion]], [[self-shadowing]], and parallax.<ref>{{cite journal|coauthors=Policarpo, F., Olveira, M. M.|title='Relief Mapping of Non-Height-Field Surface Details|journal=Proceedings of the 2006 symposium on Interactive 3D graphics and games|year=2006|accessdate=18 February 2011}}</ref> It is as form of short-distance [[Ray tracing (graphics)|raytrace]] done on a [[pixel shader]].{{cn}}
==See also==
{{Portal|Computer graphics}}
* [[Shaded relief]]
* [[Bump mapping]]
* [[Normal mapping]]
|