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'''Crystal Computing''', later renamed '''Design Design''', was a British [[video game developer]] founded in 1982 by Chris Clarke and Graham Stafford while students at the [[University of Manchester]]. Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded.<ref name="pcw">''[[Popular Computing Weekly]]'', 26 January-1 February 1984 (p.26), Sunshine Publications Ltd.</ref><ref name="crash">Rebirth of the Things: Design Design, ''[[CRASH (magazine)|CRASH]]'', issue 8 (p.88), [[Newsfield Publications]], 1984</ref> The company's first software release was a compilation of games for the Sinclair [[ZX81]], though it was with the [[ZX Spectrum]] that Crystal found its greatest success. A deal with the machine's manufacturer [[Sinclair]] to distribute Crystal's ''[[Zeus Assembler]]'' gave the company sufficient funds for a major marketing campaign for their next product,<ref>"As Clear as Crystal", Popular Computing Weekly, 26 January-1 February 1984 (p.26), Sunshine Publications Ltd</ref> ''[[Halls of the Things]]'', an [[arcade adventure]] game that became their most successful title.
 
In 1984 Clarke left to join [[Artic Software]] and the company was reorganised as Design Design,<ref name="crash"/> a trading name used by Brattel since 1976 for his electronic audio designs.<ref>[http://www.desdes.com/ Design Design official site]</ref> Design Design's core consisted of Stafford working mainly on titles for the [[Commodore 64]], Brattel and Mottershead working on the [[ZX Spectrum]] and [[Amstrad CPC]], and David Lewellyn, the company's administrator.<ref name="crash"/>