Crew scheduling: Difference between revisions

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Although not a "rule", We can describe at least 4 parts of the equation that are ingested by the computational process:
<li>* People and their qualifications and abilities.
<li>* AirCraft or vehicles and their "People" qualification requirements and their cost to operate over distance.
<li>* Locations and the time and distance between each ___location.
<li>* Work rules for the personnel, including Shift hours and seniority.<br>
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In crew scheduling the rules and constraints are typically a combination of:
<li>* government regulations concerning flight time, duty time and required rest, designed to promote [[aviation safety]] and limit [[crew fatigue]],
<li>* crew bid requests, vacations,
<li>* [[labor agreements]]
<li>* [[aircraft maintenance]] schedules
<li>* crew member qualification and licensing
<li>* other constraints related to training
<li>* pairing experienced crew members with more junior crew members
<li>* returning crew to their base at the end of their trip (called [[Deadheading (aviation)|deadheading]])
 
All of these issues need to be addressed in order to create a satisfactory solution for personnel and management of the organization. For the Crew member in a seniority based system schedules are decided largely on workplace seniority. Those at the top of a seniority list are allowed some choices. As assignments are made and the remaining roster of personnel becomes fewer, managements' systems start to assign the remaining trips based on a weighting of the 4 previously mentioned variables, without any input from personnel.<br>