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I would not say that C♯ is anyway near being the language of choice for GDT's for games or game engines implemented in C++. Many uses Python, Ruby and even to some extent JavaScript+HTML5(+WebGL). We use a custom functional&imperative language. |
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==Implementation==
Traditionally, game tools were developed in the [[programming language|language]] that the game itself was developed in. This makes sense since, early on, at least one programmer on the game was also developing the tools. Also, the tools could easily access and use [[Library (computer science)|libraries]] that the game used.
Increasingly, though certainly not universally, games that are implemented in [[C++]] use tools developed in [[C Sharp (programming language)|C#]]. This is because C# is an extremely [[Rapid application development|RAD]] language and tools, which are often needed ''posthaste'', can be developed extremely
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