Content deleted Content added
→Implementation: OR |
Frecklefoot (talk | contribs) |
||
Line 19:
Outside of the game development team during the game's creation, many tools would have little facility. Level editors, however, once entirely proprietary, have increasingly been included with the shipping game to allow users to create their own game scenarios. Some games, such as [[Firaxis]]' ''[[Civilization IV]]'', are built with user [[Mod (computer gaming)|modification]] in mind and include numerous tools for game customizing.
==Implementation==
Traditionally, game tools were developed in the [[programming language|language]] that the game itself was developed in. This makes sense since, early on, at least one programmer on the game was also developing the tools. Also, the tools could easily access and use [[Library (computer science)|libraries]] that the game used.{{cn}}
Increasingly, though certainly not universally, games that are implemented in [[C++]] use tools developed in [[C Sharp (programming language)|C#]]. This is because C# is an extremely [[Rapid application development|RAD]] language and tools, which are often needed ''posthaste'', can be developed extremely quickly. The use of C# is most popular with games developed for [[Microsoft Windows]] and the [[Xbox]].{{cn}}
{{DEFAULTSORT:Game Development Tool}}
|