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The flow is rendered as a
[[discrete event simulation]],
the events being particle-particle or particle-boundary collisions.
If the computations were thought of as
being performed
with the infinite precision,
In practice, the calculations are finite, ▼
then the jamming would have
occurred [[ad infinitum]],
past simulating infinitely many
collisions.
smaller than an explicitly specified small threshold▼
In reality, the precision is finite as
is the available resolution of representing
the real numbers in the [[computer memory]],
for example, a [[double
when inter-collision runs of the non-rattler particles
the calculations are done essentially in an▼
become
specified small threshold.
The LSA is efficient in the sense that
[[event-driven]] fashion, rather than in a
time-driven fashion. This means that almost
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the same task of simulating [[granular flow]],
like, for example, the algorithm of Rapaport
<ref> D.C. Rapaport,
The Event Scheduling Problem in Molecular Dynamic Simulation,
Journal of Computational Physics
Volume 34 Issue 2, 1980
</ref>
the LSA is distinguished by a simpler data structure
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