Lubachevsky–Stillinger algorithm: Difference between revisions

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can be simulated: with or without a full restitution,
with or without tangential friction, and so on.
Differences in particles' masses of the particles can be taken
into account.
It is also easy and sometimes proves useful to
un-"jam" or "fluidize" the configuration,
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==Implementation (how the calculations are performed)==
The state of particle jamming is achieved via simulating
a [[granular flow]].
The flow is rendered as a
[[discrete event simulation]],
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Techniques to avoid the failure have
been proposed.
== Examples of use ==
== History ==
The LSA was a by-product of an attempt to find
a fair measure of [[speedup]] in [[parallel simulations]].
[[Time Warp]] parallel simulation algorithm
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P. Hontales, B. Beckman, et al., Performnce of the colliding pucks simulation of the Time Warp operating systems, Proc. 1989 SCS Multiconference, Simulation Series, SCS, Vol. 21, No. 2, pp. 3-7.
</ref>
offered the samesimilar simulation tasktasks with spacial pairwise interactions
but
clear of the details that are non-essential for
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the fastest way to perform the task
on such a machine.
The LSA was created in an
attempt to produce a faster [[uniprocessor]] simulation
and hence to have a more fair assessment of the
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Later on, a parallel simulation algorithm
was also proposed, that, when run on a [[uniprocessor]],
reduces to the LSA.
<ref>
B.D. Lubachevsky, Simulating Billiards: Serially and in Parallel, Int.J. in Computer Simulation, Vol. 2 (1992), pp. 373-411.