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rate
along the approach to a certain simulated time.
The rate will be
a bound in proportion to
If this happens,
then the simulation will be stuck in time,
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</ref>
because
it often occurs in
[[restitution coefficient]]
at collisions is low
(and hence the collisions are inelastic).
The failure is not specific to just the LSA algorithm.
Techniques to avoid the failure have
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== History ==
The LSA was a by-product of an attempt to find
a fair measure of [[speedup]] in [[parallel]] [[simulations]]. The
[[Time Warp]] parallel simulation algorithm
by David Jefferson was advanced as a method
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