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For example, the quicksort algorithm chooses one element, called the "pivot", that is, on average, not too far from the center value of the data being sorted. Quicksort then separates the data into two piles, one of which contains all elements with value less than the value of the pivot, and the other containing the rest of the elements. If quicksort chooses the pivot in some deterministic fashion (for instance, always choosing the first element in the list), then it is easy for an adversary to arrange the data beforehand so that quicksort will perform in worst-case time. If, however, quicksort chooses some random element to be the pivot, then an adversary without knowledge of what random numbers are coming up cannot arrange the data to guarantee worst-case execution time for quicksort.
The classic on-line problem first analysed with competitive analysis {{harv|Sleator|Tarjan|1985}} is the
In the case of online requests from a server, competitive algorithms are used to overcome uncertainties about the future. That is, the algorithm does not "know" the future, while the imaginary adversary (the "competitor") "knows". Similarly, competitive algorithms were developed for distributed systems, where the algorithm has to react to a request arriving at one ___location, without "knowing" what has just happened in a remote ___location. This setting was presented in {{harv|Awerbuch|Kutten|Peleg|1992}}.
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