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In [[vector analysis]], [[triangulation]] is a method of finding points in [[three dimensional]] spaces using distances, angles and vector functions such as [[magnitude]], [[dot product]] and [[cross product]]. Among its uses are in [[surveying]], [[navigation]], and [[astronomy]].
This article describes a method for determining the [[coordinates]] of the point where three lines meet, given the [[scalar]] lengths of the lines and the coordinates of their bases. If these three lines are the radii of three [[sphere]]s of known centers, this method can be used to calculate the intersection of the three spheres ''if they intersect''. In the event that the three spheres don't intersect, this method obtains the closest solution to the axis of symmetry between three spheres.
== Development ==
Calculating '''D''' and '''D'''', the projection<ref>Borisenko, A. I. and Tarapov, I. E., (1968) "Vector and Tensor Analysis", General Publishing Company, p. 6. ISBN 0-486-63833-2</ref> of '''AD''' onto '''AB''' and '''AC''', and the projection of '''BD''' onto '''BC''' results in,
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[[image: triangulation_illust_02.gif]]
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