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'''Triangulation in three dimensions''' is a method of finding the ___location of a point in [[three dimensional|three dimensions]] based on other known coordinates and distances, it is commonly used in [[surveying]] and [[astronomy]].
[[Triangulation]] is also used in 2 dimensions to find the ___location of a point on a [[
===One method to triangulate a ___location in 3D===
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== Development ==
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Three sticks of known lengths ''AD, BD, CD'' are anchored in the ground at known coordinates '''A, B, C'''. This development calculates the coordinates of the apex where the other ends of the three sticks will meet. These coordinates are given by the vector '''D'''. In the mirror case, '''D'''' is sub-apex where the three sticks would meet below the plane of '''A, B, C''' as well.
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The projection<ref>Borisenko, A. I. and Tarapov, I. E., (1968) "Vector and Tensor Analysis", General Publishing Company, p. 6. ISBN 0-486-63833-2</ref> of '''AD''' onto '''AB''' and '''AC''', and the projection of '''BD''' onto '''BC''' results in,
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The three [[unit normal]]s to '''AB''', '''AC''' and '''BC''' in the [[Plane (geometry)|plane]] of ABC are:
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== Example ==
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