Talk:Quadruple-precision floating-point format: Difference between revisions

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:::If a current 64 bit CPU did a "quadruple precision" the number would be 256 BIT, unless it follows IEEE 754 standards, which seriously need to be updated which were with the new IEEE 754r which now includes 128 BIT numbers <small><span class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Trentc|Trentc]] ([[User talk:Trentc|talk]] • [[Special:Contributions/Trentc|contribs]]) 20:51, 27 June 2009 (UTC)</span></small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->
 
::::Untree, it would be 128 bits of course. I have no idea why you say it will take 256 bits. QUadruple do not mean "4 x native-word size", it is just 4 times more precise than standard floating point (single precision, commonly known in programming as just "float"). Also 80-bit x87 "extended precision", in memory is often stored as 96bits or 128bits, depending of needs, operating system, and other issues (like alligment).
 
In the first paragraph, the article claims that quadruple precision could refer to integers, fixed point numbers, or floating point numbers, but the rest of the article solely discusses floating point numbers. Could somebody rectify this? <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/128.101.38.232|128.101.38.232]] ([[User talk:128.101.38.232|talk]]) 19:55, 27 October 2008 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->