Computer graphics (computer science): Difference between revisions

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; [[Phong Shading]]: Invented by Wu Tong Phong, used to simulate specular highlights and smooth shaded surfaces.
; [[Bump Mapping]]: Invented by [[Jim Blinn]], a normal-perturbation technique used to simulate wrinkled surfaces.
; [[Ray TracingRaytracing]]: A shading technique used to simulate reflection and transparency.
; [[Global Illumination]]: Covering the techniques of Monte-Carlo gathering and radiosity for simulating realistic light sources.