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#{{note|glEyeLinear}} Texture coordinate generation is covered in section 2.11.4 "Generating Texture Coordinates" from the [http://www.opengl.org/documentation/specs/ OpenGL 2.0 specification]. Eye linear texture coordinate generation is a special case.
#{{note|glTCXFform}} Texture matrix is introduced in section 2.11.2 "Matrices" of the [http://www.opengl.org/documentation/specs/ OpenGL 2.0 specification].
== External Links ==
* http://www.3dkingdoms.com/weekly/weekly.php?a=20 a tutorial showing how to implement projective texturing using the programmable pipeline approach in OpenGL
[[Category:3D computer graphics]]
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