Wikipedia:Articles for creation/2006-03-30: Difference between revisions
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Marilyn Pryor: The Right to Live: The Abortion Battle of New Zealand: Auckland:Haelan Books: 1985
== [[Super Aleste]] ==
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Super Aleste (called Space Megaforce in the American release) is a vertical-scrolling [[shooter game]], part of the long-running Aleste series by Compile. In a traditional fashion, the player pilots a space ship through a variety of locales crawling with enemy squadrons to shoot down. However, Super Aleste also offers a "Short Game", where only a set of small levels are played, with the emphasis on scoring as many points as possible.
==Gameplay==
There are eight types of weapons to use, and each can be powered up by collecting chips (small spherical items). Picking up chips causes the player's current weapon to level-up, to a maximum of six. There are two types of chips to find; Orange chips contribute to a level-up, but at higher levels, more chips are required to reach the next level. Green chips make the weapon level up instantly. Each weapon has a function that can be manipulated with the Shot-Control button, changing around the weapon's abilities to suit different situations. Switching to another weapon is done by picking up a numbered item, with initials representing one of the eight weapons. The types are Multiple Shot (standard bullets, which can be set to fire in different patterns), Laser (lightning gun, which can fire homing bolts or swiveling streams), Multi-Direction Shot/All-Way (plasma balls which are aimed by pressing the control pad before holding Fire, and can be controlled to either aim freely, or strafe), Missile (shoot strong straight-firing missiles, or slightly less powerful homing missiles), Circle (small Multiple Shot, and spheres orbit the player, rapidly damaging whatever they hit, and can be set to stop moving), Power Shot (small Multiple Shot, hold Fire to charge up energy, and release to fire a continuous beam, can be set to charge quicker with no Multiple Shot), Scatter (shoot bombs that split into bullets upon impact, can be set to fire at an angle based on horizontal movement), and Sprite (small ships follow the player, all able to shoot one stream of bullets each, can be set to lock positions). In standard shooter fashion, the player is alloted a supply of smart bombs. Unlike in most games, these bombs don't render the player invincible, although they do block most enemy projectiles. Upon releasing a bomb, it creates an expanding ring of explosions that spread out, then converge.
===Health and Lives===
Oddly enough, the player's health is tied to the level of their weapon. When the ship is hit, the weapon loses four levels of power (but it cannot go below 0). If the weapon is already at level 0, the player dies. This means the weapon must be at level 5 or 6 for the ship to survive two hits. Also, there are two types of extra lives; Normally, if the player dies, they try the level again at the last checkpoint. However, it is possible to convert lives into Special Lives with a certain power-up; These allow the player to come back at the exact place they were killed, losing no progress. If the player has enough lives that a number is used to display them, then the icon becomes red if they have at least one Special Life left.
===Items===
Many different items can be picked up during levels.
Weapon Switch: This item will switch your weapon to the indicated type. If you already have the shown weapon type, it will raise your power by 1.
Cycling Weapon Switch: This is a different Weapon Switch item, which cycles through all eight types. You can shoot it to stop it cycling for a moment.
Enemy Eraser: Shooting a Cycling Weapon Switch enough will turn it into this small ball of energy. The moment you touch it, every enemy and projectile on the screen will be destroyed.
Spare Bomb: Adds a bomb to your reserve.
== Sources ==
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[[http://www.classicgaming.com/shmups/reviews/superaleste/index.html]] Super Aleste review on SHMUPS!
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[[User:69.117.21.209|69.117.21.209]] 03:13, 29 March 2006 (UTC)
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