Triangulation in three dimensions: Difference between revisions

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m Fix links to disambiguation page Apex
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\end{Bmatrix}^\frac{1}{2}
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== Example ==
<!-- Deleted image removed: [[Image: 3 spheres2abcplane.gif|750px|thumb|Figure 4. The data is input into the equations to obtain the solution. The shaded area is the plane of ABC. A, B and C are the centers of each of the three spheres.]] --><!--
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<!-- Deleted image removed: [[Image:3 spheres2ABCcenters.gif|750px|thumb|Figure 5. Showing points D and D' as the result of 3 intersecting spheres at centers A, B, C from data given in Figure 4. The line adjoining D and D' imbedded in the interiors of all three spheres is the axis of symmetry of the three spheres.]] --><!--
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<!-- Deleted image removed: [[Image:3 spheres2ABCcenters.gif|750px|thumb|Figure 5. Showing points D and D' as the result of 3 intersecting spheres at centers A, B, C from data given in Figure 4. The line adjoining D and D' imbedded in the interiors of all three spheres is the axis of symmetry of the three spheres.]] -->
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== See also ==
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* [[Radii]]
* [[Coordinates]]
* [[Apex (geometry)]]
* [[Law of cosines]]
* [[Unit normal]]