Open Dynamics Engine: Difference between revisions

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Fixed opening paragraph, made a list for the supported geometries
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The '''Open Dynamics Engine (ODE)''', is a [[real-time computing|real-time]] [[physics engine]] [[software development kit]]. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine. It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
 
ODE was started in 2001 and has already been used in many applications and games, such as [[BloodRayne 2]].
 
Supported Geometries:
* Box
* Sphere
* Capsule (cylinder capped with hemispheres)
Capsule
* Trimesh(although (dynamic trimesh and trimesh-tribeshtrimesh collisions are still incomplete)
* Cylinder (currently in the unstable release)
 
==External links==
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* [http://www.ode.org Official ODE Homepage]
* [[OPAL (software)|OPAL]] - the Open Physics Abstraction Layer, originally built on top of ODE
 
 
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