Talk:High-dynamic-range rendering: Difference between revisions

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Maybe it would be worth adding a new section '''Development of HDRR through OpenGL''' or words to that effect to detail the history of HDRR and non-DirectX paths? [[User:Xytram|~Xytram~]] 19:22, 8 August 2007 (UTC)
 
I'll second this thought, OpenGL is fully capable of HDRR, and can deliver equivalent or superior quality to DirectX. This best exemplified by Id Software's work with idTech 5. Other engines/libraries to consider include Cube2, Ogre3d and Irrchlight. [[Special:Contributions/156.34.153.134|156.34.153.134]] ([[User talk:156.34.153.134|talk]]) 01:37, 16 January 2012 (UTC)
 
== Disambiguation needed on topics and techniques. ==