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A '''synchronous programming language''' is a [[computer]] [[computer programming|programming]] [[programming language|language]] optimized for programming '''reactive systems'''. Computer systems can be sorted in three main classes: (1) '''transformational systems''' that take some inputs, process them, deliver their outputs, and terminate their execution; a typical example is a compiler; (2) '''interactive systems''' that interact continuously with their environment, at their own speed; a typical example is the web; and (3) reactive systems that interact continuously with their environment, at a speed imposed by the environment; a typical example is the automatic flight control system of modern airplanes. Reactive systems must therefore react to stimuli from the environment within strict time bounds. For this reason they are often also called [[Real-time computing|real-time systems]], and are found often in [[Embedded system|embedded systems]].
'''Synchronous programming''' (also '''synchronous reactive programming''' or '''SRP''') is a computer programming [[Programming paradigm|paradigm]] supported by synchronous programming languages.
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== External links ==
*[http://www-verimag.imag.fr/SYNCHRONE/ The Synchronous group] at Verimag lab.
*[http://www.irisa.fr/espresso/Polychrony/ The SIGNAL programming language].
*[http://www.ece.purdue.edu/~hankd/CARP/XPC/paper.html Unification of Synchronous and Asynchronous Models for Parallel Programming Languages] -- Proposes [[parallel languages]] based on [[C (programming language)|C]], lets programmers specify and manage parallelism on a broad range of computer architectures.
== References ==
* Nicolas Halbwachs. "Synchronous programming of reactive systems". Kluwer Academic Publishers, 1993.
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